- spatial software with John Palmer at figma config
- spatial software is the next big UX paradgim
- isn’t everything spatial? different degrees of spatiality
- you want pure spatial tools, not force users to hack it together
- spatial design considerations
- use spatial only when helpful
- spatiality isn’t just magically better for everything
- email app is sorted reverse chronological order, works for the purpose. Making it spatial is not obviously better

- designing space is designing product
- pong vs. pokemon vs. minecraft
- not just choosing aesthetic
- where can we learn from? great spaces to be in

- can learn from mistakes, boston city hall in planning, just a big open space that people dont want to spend time in
- can learn from good examples
- NYC subway where you know where not to stand, street in NYC separate areas for pedestrians vs. bike lane vs. cars. Natural affordances in space
- need to break out of traditional bubble and learn from other fields that think about “design” holistically
- bodies and spaces are inseparable pair
- spaces are important but you also have to be mindful of designing bodies
- “ecological approach to visual perception” — coined term affordances
- have to design from “my” perspective

- standard options to represent someone
- naive if we can just port these into virtual spaces to act like bodies, we need more dynamic representations of users
- learn from character and game design
- design perfect body to nihabit virtual world
- body + space pairs
- good that its under-designed. tells you just enough to let you focus on your work
- in gather, the “approach” towards you is important
- imagine figma canvas with gather avatar. it’s weird. gather office with figma cursor also weird. doesn’t feel like im in the office, im in some god mode
- game feel defines user experience
- game feel becomes really important in spatial/game design

- game design term called juicing: maximizing outputs from players inputs, maximizing the game feel
- tetris revamped — tetris effect
- details become crucial