Tags:#media/book product Author:: Bill Buxton No longer create in isolation, product affects more than you can imagine and in a lot of ways depending on context Creating is less a product than a “context for experience.” p10 increasingly, the technologies that we design are not islands—that is, they are not free-standing or complete in their own right. Rather, they are social entities. As with people, they have different properties and capacities when viewed as a collective, within a social, and physical context, than they have when they are viewed in isolation. p11

  • self-organizing system
    • power of design in everything, tells u how to behave, gives us a system as a guideline
  • Tools often don’t so much enhance our ability to do a particular task, such as trigonometry…; rather more often than not they react the problem in a different representation that simply side-steps the need for that task to be done

    • notational or representational device
  • Notation is a tool of thought. A problem properly represented is largely solved.

    • framing is super important design for the wild

In terms of stifling innovation, good ideas are far more dangerous than bad ones. They take hold, assume momentum, and therefore result in inertia. Consequently, the are hard to displace, even when they are well past their prime.

  • problem solving vs. problem setting
    • former “How do we build this?”
    • Latter: “what is the right thing to build”