Author:: molly mieke Link:: https://www.mollymielke.com/cc Tags:#media/article

  • Summary::
    • Interoperable, moldable, efficient, and community-driven digital creative tools hold immeasurable potential as co-creators with human beings. Tools of this type would lower the barrier to entry and make all users toolmakers and owners in an expanded definition of technological innovation.
  • notes::
    • Acknowledging that computers themselves are not inherently creative should not come as a surprise. Instead, this truth identifies an opportunity for computers to more fully assume the role of co-creator — not idea-generator, but actualizer.

      • computers are not creative so make them co-creators
    • As Mohamed Fayad and Marshall P. Cline state in Aspects of Software Adaptability, “Flexibility means it is easy to change the system’s capabilities in kind. For example, taking something that was a graphical system and making it sensory-or sound based. Flexibility is often harder than extensibility, especially when on-the-fly changes are desired.” Fayad and Cline highlight that there is a clear correlation between how flexible the software’s codebase is and the user’s experience of how moldable the tool is to their creative process.

    • As Bill Gaver wrote in Designing for Homo Ludens: “The designer’s role in this is not like that of a doctor, prescribing cures for people’s ills; nor is the designer a kind of servant, developing technologies that people know they want. Instead, designers should be provocateurs, seeking out new possibilities for play and crafting technologies that entice people to explore them.” ^WGgI5UG_y

      • goals Be a provocateur — that should be my next year theme, everything i do should aim to be provocative, the most important thing should always be something that has an impact, same advice with writing, take that to building and creating and making friends (differently free) and everything ^4vPhKKtpA
        • good writing pokes at the reader and jolts them out of their comfortable certainties. nothing truly innovative can be universally inoffensive and trying to make it so renders it limp and lifeless ^167O0NF_s

      • moldability good for people to shape tools custom to them but how do you avoid the barrier to entry when everyone’s thing looks diff? It’s like custom keyboards or custom work station setups, then everyone becomes so diff and unique to themselves that you cant interoperate? Is that ok?
    • Pioneering users that share their creations and anecdotally attest to the tool’s promise can be seen as toolmakers. Toolmakers are essential to bringing moldable software building blocks to the average user — the toolmaker’s shared creations serve as invitations for the average user to join and create something themself.

      • apply toolmaker frame to coda, we have maker, how do we get makers to get better at convincing editors